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Tunnel rush glitch
Tunnel rush glitch








  1. Tunnel rush glitch Pc#
  2. Tunnel rush glitch download#

However, since you usually want to end the traversal part with health as low as possible one may get hit by missiles intentionally. Getting hit by a missile will lower your health. During this part you can collect 3 to 4 extras and should avoid radar (or missiles if you touch the radar ray). This part has a constant duration that cannot be influenced AFAIK. I prefer "Easy" difficulty since "Flexible", while being a few seconds faster, makes running more difficult and does not introduce additional tricks. Usually one will activate "Hard" difficulty during freefall since it's easy to take hits there without losing time and switch back to "Easy" right after that in levels 1 and 2. Introduces a risk of inconsistencies as difficulty is saved in the config and not in your savegames. you can change difficulty as you like): changing difficulty at least 3 times during the run costs about 6 seconds. Not being able to perform some timesavers due to missing ammo costs more than a minute. "Medium" / "Hard": you get least ammo and take most damage.Having to "waste" health manually at the end of the levels costs 15 seconds. "Easy": you get most ammo and take least damage.I personally prefer the D3D version while the D3D version has smoothed textures and (if you change gfx settings) also antialiased edges the reflection effects are a mess, some gfx effects are missing or different and it too clearly exposes the fact that this games uses few polygons.ĭifficulty settings affect how much ammo there's in collectibles and how much damage you take. Whether you use the "95" (software rendering) or "D3D" (hardware accelerated) version is up to you. Some game versions already have this "F2 save" ability and don't need to be patched. Although these patches are official they are difficult to obtain nowadays, unfortunately.

Tunnel rush glitch download#

If levels themselves are to be segmented you might need to download "F2 save" patches which enable you to save almost anywhere within traversal. So it's a good idea to discard it and manually save in level 6 since having good equipment speeds up level 6 alot. While all character properties and equipment is transferred these are not retained in the savegame you're asked to create there. The only thing that's transferred from one level to the next is health.Īn exception is between level 5 and 6. This game can be played as individual levels. The PSX version contains many changes the level layout is different and textures are worse (its creators obviously had to obey the PSX' hardware limits).

tunnel rush glitch

Tunnel rush glitch Pc#

This description is about the PC version. Intermission, asking you to save (not in level 6).Each level consists of the following parts (in that order):










Tunnel rush glitch